Each image you add to a Spriter project has a unique class name, initially based on the source filename, but configurable. When an effect is used to create a copy of an image, the class name is concatenated with additional prefixes and suffixes defined on the effect to keep class names unique.
In addition to this, you can also customize additional components for the final CSS class names. All of the values below are optional, and would normally be left empty.
|Prefix||Applied before the sprite class name. This should be the name of an existing class or HTML tag.|
|Class Prefix||Joined to the start of the sprite class name.|
|Class Suffix||Appended to the end of the sprite class name|
|Suffix||Applied after the sprite class name|
|Class Qualifier||The qualifier added to the start of class names|
Each sprite in the output project has position and size attributes. By default, position information is inverted as this is simply the way CSS background properties work. If you are generating non-CSS templates, or simply wish to have the original positions in your CSS, disable the Invert Positions option in the CSS Options dialog.
To configure the CSS properties:
To configure additional CSS properties: